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Computer Assisted Language Learning (CALL)

What is CALL?

Definitions of CALL:
- Computer-assisted language learning (CALL) was the expression agreed upon at the 1983 TESOL convention in a meeting of all interested participants. This term is widely used to refer to the area of technology and second language teaching and learning despite the fact that revisions for the term are suggested regularly (Chapelle, 2001, p. 3).
Computer Assisted Language Learning (CALL) may be defined as the search for and study of applications of the computer in language teaching and learning (Levy, 1997, p.1).
- Given the breadth of what may go on in computer-assisted language learning (CALL), a definition of CALL that accommodates its changing nature is any process in which a learner uses a computer and, as a result, improves his or her language (Beatty, 2003, p. 7).
- CALL has come to encompass issues of materials designtechnologiespedagogical theories and modes of instruction. Materials for CALL can include those which are purpose-made for language learning and those which adapt existing computer-based materials, video and other materials (Beatty, 2003, pp. 7-8).
Types of CALL Programs
 CALL programs/materials include (from ICT4LT Module 1.4)
CALL-specific software: applications designed to develop and facilitate language learning, such as CD-ROMs, web-based interactive language learning exercises/quizzes (see CD-ROM examples for language learning)
Generic software: applications designed for general purposes, such as word-processors (Word),  presentation software (PowerPoint, see an e-book made by students "Many Moons"), and spreadsheet (Excel), that can be used to support language learning (see examples of using Excel for language learning & teaching)  *Also see Microsoft Office Online Templates)
Web-based learning programs: online dictionaries, online encyclopedias, online concordancers, news/magazine sites, e-texts, web-quests, web publishing, blog, wiki, etc.
Computer-mediated communication (CMC) programs: synchronous - online chat; asynchronous - email, discussion forum, message board

Types of CALL Activities

-  multiple-choice & true/false quizzes
-  gap-filling exercise/cloze
-  matching
-  re-ordering/sequencing
-  crossword puzzles
-  games
-  simulations

The development of CALL – from the pedagogical perspective
 I) Warschauer's Analysis (Kern & Warschauer, 2000; Warschauer, 1996; Warschauer, 2004)
* Structural / Behavioristic CALL (1960s -1970s)
View of Language: Structural (a formal structural system)
English Teaching Paradigm: Grammar-Translation & Audio-lingual
Principal Use of Computers: Drill and Practice
Principal Objective: Accuracy
Characteristics:
Repeated exposure to the same material is believed to be beneficial or even essential to learning.
A computer is ideal for carrying out repeated drills, since the machine i) does not get bored with presenting the same material and ii) it can provide immediate non-judgmental feedback.
A computer is used as a tutor, presenting material and feedback on an individualized basis, allowing students to proceed at their own pace and freeing up class time for other activities.

*Communicative / Cognitive CALL (1980s -1990s)
View of Language: Cognitive (a mentally constructed system through interaction)
English Teaching Paradigm: Communicative Language Teaching
Principal Use of Computers: Communicative Exercises (to practice language use; non-drill format)
Principal Objective: Fluency

Characteristics:
Grammar is taught implicitly rather than explicitly.
Computers are used to stimulate discussion, writing or critical thinking. Students are encouraged to generate original utterances rather than just manipulate prefabricated language.
The programs avoid telling students that they are wrong and are flexible to a variety of student responses.
Computers are used as a tool (e.g., word processors, spelling and grammar checkers, and concordancers) and the target language is used exclusively.


*Integrative / Sociocognitive / Socioconstructive CALL (1990s -present)
View of Language: Sociocognitive (developed in social interaction through discourse communities)
English Teaching Paradigm: Content-based & ESP/EAP
Principal Use of Computers: Authentic Discourse (to perform real-life tasks)
Principal Objective: Agency (*definition: "the satisfying power to take meaningful action and see the results of our decisions and choices" Murray, 1997, p. 126)
Two types: Multimedia CALL (CD-ROMs) and Web-based CALL (on the Internet)
A) Multimedia CALL
Characteristics:
1.      They create a more authentic learning environment using different media.
2.      Language skills are easily integrated through multimedia.
3.      Students have a high degree of control over their learning through hypermedia.
4.      It facilitates a principle focus on the content without sacrificing a secondary focus on language form.
B) Web-based CALL
Characteristics:
 A) CMC –
1.      It provides authentic synchronous and asynchronous communication channels. Language learners can communicate directly, inexpensively, and conveniently with other learners or native speakers of the target language at any time and in any place.
2.      CMC can be carried out in several forms; it can be one-to-one, one-to-many, or many-to-one.
  B) The Web –
1.      Students can search through millions of files around the world within minutes to locate and access authentic materials exactly tailored to their own personal interests.
2.      Students can use the Web to publish their texts or multimedia materials to share with partner classes or with the general public.


II)  Bax's Analysis (2003)


Restricted CALL
Open CALL
Integrated CALL

Type of task
- Closed drills
- Quizzes
- Simulations
- Games
- CMC
- CMC
- Web-based programs
Type of student activity
- Text reconstruction
- Answering closed questions
- minimal interaction with other students
- Interacting with the computer
- Occasional interaction with other students
- Frequent interaction with other students
- Some interaction with computer through the lesson
Type of feedback
- Correct/incorrect
- Focus of linguistic skills development
- Open, flexible
- Interpreting, evaluating, commenting, stimulating thought
Teacher role
- Monitor
- Monitor / facilitator
- Facilitator / Manager
Position in curriculum
- Not integrated into syllabus - optional extra
- Technology precedes syllabus and learner needs
- Toy
- Not integrated into syllabus - optional extra
- Technology precedes syllabus and learner needs
- Tool for learning
- Normalized
- Integrated into syllabus, adapted to learners' needs
- Analysis of needs and context precedes decisions about technology

Position in lesson
- Whole CALL lesson
- Whole CALL lesson
- Smaller part of every lesson
Physical position of computer
- Separate computer lab
- Separate lab- perhaps devoted to language
- In every classroom


How Computers can be used in the Language Class

1) Teaching with one computer in the class
                - delivery of content (PowerPoint, word-processor, Webpages, etc.)
                - classroom activities/discussions mediated by the computer
                - Interactive whiteboard

2) Teaching in the computer network room (network-based language teaching)
                - task-based group work /activities
                - computer-mediated communication (CMC): asynchronous/synchronous
                - tandem learning
                              
3) Self-access learning (independent learning)
                - drills and exercises
                - word processing
                - resource searching

4) Distance learning (i.e. individual learners working by themselves, at a place and time of their choice and, to some extent, at a pace and in an order also chosen by themselves.)
                - delivering online course content
                - CMC activities: email, discussion forum, chat rooms
                - tandem learning
                - community building
 Principles of Using and Designing CALL Programs in Language Learning and Teaching   
        - student/learner-centeredness (to promote learner autonomy)
        - meaningful purpose
        - comprehensive input
        - sufficient level of stimulation (cognitively and affectively)
        - multiple modalities (to support various learning styles and strategies)
        - high level of interaction (human-machine and human-human)

http://www2.nkfust.edu.tw/~emchen/CALL/unit1.htm#principles
-  writing & word-processing
-  concordancing 
-  web quests/searching
-  web publishing
-  online communication (synchronous and asynchronous)

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